This video is causing a huge viral campaign in the 3D industry and the Internet, from the doubts of how it works to the information on who is working on it or how it would reach the final market of 3D development and design.
From the time I saw it, I started to wonder when will we see it as part of a 3D software already on the market, and the only action that came to my mind was to share it to the world and followers because this could revolution the 3D industry from fast prototyping to the so many other applications areas that are actually working with 3D objects like Architecture, Industrial Design, Video Games and so on.
This is just a start of old ideas. This is not new, software like Photomodeler (www.photomodeler.com) use photographs to develop 3D almost automatically. Or SketchUp (www.sketchup.com) from Google (now part of Trimble Buildings) can use photographs to make a 3D model, but it doesn't identify the shapes of the objects this fast. Or what about the multiple projects to generate 3D from Kinect which, in fact, never have reached a final software interested on making it possible or commercial through a 3D design software like ·D Studio Max, Maya or any other. Even Photoshop has a background patching method but it doesn't use a 3D and nor editing it a 3D object over the same image, only removing and pasting, but it's quite the same that this software does but with more features!
This is amazing! I wonder which company could buy it? Autodesk? Maxon? Luxology? Or even game engines like Unity or UDK. There is a potential market for this as a middle software or even as a research. And 3D companies pay a lot of money for this kind of stuff.
Meanwhile, I've been doing some research. It appears that the original paper from the page of Ariel Shamir is down (http://www.faculty.idc.ac.il/arik/site/3Sweep.asp) due to technicals problems on the server, probably to the huge amount of traffic. Some of the other programmers have their own webpages or related publications about 2D to 3D geometry conversions:
From the time I saw it, I started to wonder when will we see it as part of a 3D software already on the market, and the only action that came to my mind was to share it to the world and followers because this could revolution the 3D industry from fast prototyping to the so many other applications areas that are actually working with 3D objects like Architecture, Industrial Design, Video Games and so on.
This is just a start of old ideas. This is not new, software like Photomodeler (www.photomodeler.com) use photographs to develop 3D almost automatically. Or SketchUp (www.sketchup.com) from Google (now part of Trimble Buildings) can use photographs to make a 3D model, but it doesn't identify the shapes of the objects this fast. Or what about the multiple projects to generate 3D from Kinect which, in fact, never have reached a final software interested on making it possible or commercial through a 3D design software like ·D Studio Max, Maya or any other. Even Photoshop has a background patching method but it doesn't use a 3D and nor editing it a 3D object over the same image, only removing and pasting, but it's quite the same that this software does but with more features!
This is amazing! I wonder which company could buy it? Autodesk? Maxon? Luxology? Or even game engines like Unity or UDK. There is a potential market for this as a middle software or even as a research. And 3D companies pay a lot of money for this kind of stuff.
Meanwhile, I've been doing some research. It appears that the original paper from the page of Ariel Shamir is down (http://www.faculty.idc.ac.il/arik/site/3Sweep.asp) due to technicals problems on the server, probably to the huge amount of traffic. Some of the other programmers have their own webpages or related publications about 2D to 3D geometry conversions:
- Tao Chen:
- http://www.informatik.uni-trier.de/~ley/pers/hd/c/Chen:Tao - A collection of his papers, some of them are related to 2D to 3D modeling.
- Zhe Zhu:
- ajex1988(at)gmail.com - I can only get the e-mail from http://cg.cs.tsinghua.edu.cn/people.htm
- Also, it seems that he was collecting real information to compare results from other aplications like 3D Studio Max and SkecthUp, according to this translations http://translate.google.com.mx/translate?hl=es-419&sl=zh-CN&tl=en&u=http%3A%2F%2Fm.newsmth.net%2Farticle%2FCG_Design%2F16670&sandbox=1
- http://translate.google.com/translate?hl=es-419&sl=zh-CN&tl=en&u=http%3A%2F%2Far.newsmth.net%2Fthread-f2ea7f92c039da.html
- Ariel Shamir:
- http://www.faculty.idc.ac.il/arik/site/index.asp - his faculty page, it's down for the moment.
- http://scholar.google.com/citations?user=-q90a0EAAAAJ&hl=es - citations statistics.
- http://web.archive.org/web/20130909202706/http://www.faculty.idc.ac.il/arik/site/3Sweep.asp - Internet Archive mirror of the abstract, also, check the other investigation in the same page.
- Shi-Min Hu
- http://cg.cs.tsinghua.edu.cn/shimin.htm - his curriculum.
- Also check all the investigations from the same department at http://cg.cs.tsinghua.edu.cn/research.htm
- Daniel Cohen-Or:
- http://www.math.tau.ac.il/~dcor/ - his personal university webpage, it seems he share a lot of credits and investigations with Ariel Shamir.
- http://www.youtube.com/user/dannycohenor - his YouTube Channel where is the video from the presentation.
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